#ifndef _Bomb_H
#define _Bomb_H

#include "Fix.h"


class Bomb : public Fix
{
public:

	Bomb();
	~Bomb();

	bool Create( IDirect3DDevice9 *pkDevice );
	void Update( unsigned int dt );
	void Render();
	void Release();

	bool isCollision( AseAnimationEx *pAse, unsigned int dt );

private:

	int InitBomb();
	int MakeBuffer();

	int m_iVertexNum;
	int m_iFaceNum;
	bool m_bBomb;
	float m_fRadian;
	int m_iSlices;
	int	m_iAddTime;
	int m_iAddColor;



};

#endif // _Bomb_H